
His Shadow's Energy projectile serves as an AoE that strikes everyone within the range.
#A universal time stwr series#
Use his Shadow Barrage move to hit a target enemy with a series of quick strikes and the final punch that together deal 62 points of damage. This stand combines heavy physical damage and energy projectiles.

All his moves are truly unique, but all of them have high learning curve. There is also Bait that distracts enemies from catching up with you. His Bone Guard and HEH moves allow Sans to suspend all enemies in the air in the first case, or to teleport behind their backs in the second case. Speaking of dodging combos, Sans is exactly the character you need, if you want to avoid hits. The combo happens so fast that many can't do anything about it and receive over 50 points of damage in the process. His LMB Combo involves left kick, right kick, left punch, and a stomp. TWOH is infamous for his combos that are hard to dodge or avoid by any means. Each of these attacks can deal up to 50 points of damage, which is on par with Gaster, the current top-tier character. His three best moves are Leash Slash, Gnash Slash, and Flash Slash. Additionally, almost all of his attacks deal bleed damage, which compensates for slightly higher cooldown times. This stand may not have as low cooldowns as Gojo, but his damage output is pretty much the same. It takes a lot of skill to master Goku and his forms, but he definitely can be very powerful. Goku is not a typical character in terms of movesets due to his shapeshifting skill called Ki, where each of the nine forms has its own strengths and weaknesses.įor example, his Ultra Instinct form is almost game winning on its own, but if you play with his Spirit Bomb, then you'll get seriously punished. The knives on the last move have a wide range, which may serve as a type of AoE, and the damage is really high with relatively low cooldown of only 10s. While the second one shoots a barrage of knives at the target enemy, dealing up to 90 points of damage. The first one allows time to slow down, allowing you to deal precise hits or dodges.

This stand is especially interesting due to her Timestop and Killing Doll ability. You can freely move around the arenas and deal damage in extremely fast and efficient ways. Gojo also has an Instant Teleport ability that has no cooldown times at all. His LMB Combo attack has only 0.5s cooldown, which is almost unnoticeable, allowing you to reach as much as 25 points of damage per hit.


But that's not why you want Gojo, it's the low cooldown times that make him such an appealing stand. This is a beatdown character that does only one thing: deals a lot of damage. He can also heal himself and his allies by 50 HP, which can be quite useful. If you want to reach a specific target, then use Patience Rope that grabs enemies or transports you to them. It allows you to summon seven hands that punch enemies all at the same time making them explode at the end of the attack. His Hand Summon ability is what you want. Gaster from Undertale is the definition of a deadly character that can be equally effective in both PvE and PvP. Some of the characters managed to keep their high rating, but others have been nerfed significantly, so there is no point in upgrading them unless you want to simply play your favorite stand once again.
